* an exploration of a sentient animalistic mind, cptsd, loyalty, and morally grey standings
AIRIN || MALE || GAY || MARCH 30TH || SHAPESHIFTER

AIRIN .
nimenscu
AGE . claims he's 32
SPECIES . felicid / shapeshifter
PROFESSION . bouncer / retired mercenary / vagabond deity
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The small, golden beast greets you with a grin. The infamous myth bar, The Gear Shift, is bustling, yet his confident voice rises above it. You can tell he has a mischievous air to him. The gleam in his blue eyes tells he doesn't take the world as seriously as he should.Airin is a cheeky shapeshifter who prefers to live life casually. His sassy yet playful demeanor is typically all in good fun. Yet his attitude towards another depends on their first impression. Overall he has a protective flare to him that aids in his duties as a bouncer– even if his methods of maintaining structure are questionable at best.As an animal who masquerades as a man, his quirks and morals don't always align with human standards. Immoral actions are seen as nothing more than actions. So Airin will find himself befriending people of all moral scales– even those deemed villainous.
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FELICID HEIGHT . 2'3 at the shoulder / 68.58cm
HUMAN HEIGHT . 6'3 / 190cm
VOICE CLAIM . Austin Eisner / Brendon Urie
BODY TYPE . mesomorph / muscular
ABILITIES .

SHIFTING ...
He's capable of shifting into different forms due to his unique soul.
He only makes his human form known to most.
ELECTROKINESIS ...
An ability he rarely uses due to the strain it puts on him mentally and physically, yet he's skilled in its delivery if push comes to shove.
MILD REGENERATION ...
Due to the souls he harbors he's capable of faster healing.
Scars fade over quickly.
STRENGTH ...
He's stronger than he appears.
Don't underestimate his bite.
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01. His blood is purple and is titled Virgin Ichor.
02. Airin's ability to speak is an advanced form of mimicry.
03. He has dullas that can inflate as a last attempt to ward off threats.
04. He is not a canine. Airin exhibits more feline traits both physically and mentally.
05. He has no soul, but he bears other souls within him, one being his human form: a man named Earl.
06. He's fluent in English, Japanese, Romanian, and Latin. He's decent at a handful of other European Languages.
07. When emotions run high in his human form his eyes, fangs, and ears display his Felicid traits. These changes are slightly painful.
HISTORY
In the process of being revamped!
Your sensitive eyes adjust to the blinding rays of the African sun. In the distance creatures feast on charred flesh of a familiar figure. For the first time blood fills your mouth. Your fangs settle into the large avian's throat, but you don't eat it. Your first meal was that of a fallen militia. An image which still haunts you; an ironic metaphor for your entire existence.You hide from the desert's unforgiving climate, but you don't leave the devastating scene. Days later you hear the low roar of a motor. An approaching vehicle. You stay hidden until two figures notice you. You don't make a sound.
You don't know them, yet their voices offer protection. They reach out to you and you feel the tenderness of love for the first time. Her name was Aadila. A mother and mentor. She gave you your name– Airin.You begin to understand words. You understand compassion and empathy. Yet the mischief swelling inside you makes you notorious around the Caravan. You steal, you hide. Your family deems you intelligent; they begin training you in the art of thievery.
You don't understand the dangers chasing your family. You're loved, you're learning. You're still very much a wild animal. Your sentient mind is still trapped by your instincts. There's a sensation calling to you.You're away with a Caravan member. You get what you need, but a bullet causes her to fall. You don't understand, and you run.
there is fire.
burning flesh drowns your senses.
their screams deafen you.
Aadila reached out to you. Begged for help. Her fear forever burned into your memory.
You ran. You fucking ran.
The sky cries for the first time. The sensation calling to you comforts you as you travel across the Sahara. It sings; it hums; it sooths. You find an old tomb. The sensation beckons you.Subconsciously you navigate through the tomb. Weaving through collapsed passages until you come to find a deep pool. Alienistic chains bury deep into the watery abyss. You creep closer, wanting to learn what's lurking. Until your weight triggers a mechanism.The chains submerge an ancient prison. You don't have time to think as black mass slams into your body. Within a blink you find yourself in the Saharah sands once more. An onyx, one-eyed Heron hums to you. His name is Xavier. He tells you your fate is worse than death.
you are barren– one without a soul.
destined to be a god. you don't want to be.
Xavier aids you in your revenge of your Caravan. You're not fond of his crooked tendencies, but you don't question him. You are not free from sin. You never were.You kill. You thieve. You learn the hidden truths of this world. Knowledge is your power, and you learn to read and understand language. Every book there is is at your mercy, and you'll surpass your greatest enemy. You will never be deemed lesser than man.
Throughout your travels several souls find peace with you. They give you your strength. The ability to survive. The master of land, air, and sea. The haunt of the Brooks. The siblings of Romania. All lend their soul. Them and Xavier teach you lessons of life as you gain strength and knowledge every day. Living in this world through travel and peace. Until you met REDACTED
––––
~~She C̸HA̢RM͝S ͡you.͏ ̢S̶h̵e͝ ̛L͠IED to̴ ̶you. ̸She ͜t r̨ied͡ t͘o͟ ta̴k҉e ̶E̴VER̕Y̛ŢHIN͢G f͜ro̧m̵ you. She C̸HA̢RM͝S ͡you.͏ ̢S̶h̵e͝ ̛L͠IED to̴ ̶you. ̸She ͜t r̨ied͡ t͘o͟ ta̴k҉e ̶E̴VER̕Y̛ŢHIN͢G f͜ro̧m̵ you. She C̸HA̢RM͝S ͡you.͏ ̢S̶h̵e͝ ̛L͠IED to̴ ̶you. ̸She ͜t r̨ied͡ t͘o͟ ta̴k҉e ̶E̴VER̕Y̛ŢHIN͢G f͜ro̧m̵ you. She C̸HA̢RM͝S ͡you.͏She ͜t r̨ied͡ t͘o͟ ~~
You lost everything to her. From the ashes you're a shell, but you gained something new– a brother.You and Xavier, your brother, begin assassination work. A good cover up to feed your brother, and live in the shadows of corpses. But you realize something– you're too human.You retreat to the Carpathian mountains. A Felicid to gain territory and live in peace. The humans of the towns below name you: Domnul Muntelui.
It's the perfect life. You never wish to leave. Yet, after centuries you begin to grow bored. You heckled the townspeople, you protected your lands. The itch for something new throbs in your mind, and you begin to head West.It's different. It's putrid, but you welcome it with a sense of familiarity. You begin to gain territory slowly as you learn the new tricks to survival. You don't have a home, but your brother is all you need. You stumble across a supernatural-only bar– THE GEAR SHIFT.
You frequent there. Adoring the hazy atmosphere of chaos. Until one night you had to protect it, and the owner offered you a job. You're a bouncer now.You still get into trouble. You still steal and kill when you have to. Mama doesn't have to know. You live underground. Life's good, but…
How long will it be
until you grow bored?